I designed environments for Vortic's extended reality platform for the art world. My initial project was creating the lobby, the entry point where users land before navigating to galleries and events. This space later developed into a larger main hall for the platform.
Zoning, sketches, and final render for the VR lobby proposal
I went on to design virtual gallery environments viewable in WebXR. These spaces served as exhibition rooms for major art world events including Frieze London, Art Basel Miami, and Venice Biennale, displaying works by multiple artists across different shows. Research into real world museums including the Louisiana Museum of Modern Art and the Niterói Contemporary Art Museum informed the spatial design and user flow.
Vortic Art
Digital art galleries from anywhere in the world.